Explore · Motion

Anatomy of a resort

One wire-mesh mountain per resort, drawn the same way for all of them on one 4000 m frame so they compare at a glance: height is altitude, contours run through what you can ski, the leaders mark base, vertical and summit, width is how much there is, the nodes on the dashed line are lifts. 149 mountains, each holding for 1.6 s and reshaping into the next over 0.8 s. 38 resorts without a mountain — the snowdomes and cable parks — wait for their own form (snowdome, cable are reserved).

1080 × 1350 · 2.4 s per resort
Numbers
app/content/map/resorts.ts through the content facade — peak, vertical drop, pisted terrain, lifts, snowfall. Nothing is typed into the piece.
Shape
three.js, from the anatomy.mesh tokens — fixed domains (4000 m · 400 km), contours every 200 m, after the HUX Mountain Metaphor plate. Block colour only.
Colour, type, timing
Semantic tokens read at draw time — light, dark and system — with the lift line in the accent. Vollkorn, Archivo Narrow, Geist Mono via next/font. Frame, dwell, morph, ease and export sizes from motion.